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What is adaptive music?

Adaptive (or dynamic, interactive) music is music that adapts its sounds to the images you are seeing. 

 

In a film or video, music is linear; always it's the same music because always are the same images. Each time you play it, you see the same images and hear the same sounds (music, dialogs, FX), because sounds and images are linear in a timeline.

 

In video games or multimedia systems (like virtual reality), images, sounds and experiences aren’t linear. Each time you play it, you can do different things in a timeline, receiving different images and sounds.

 

About music, when composers ARE working for linear images in a video, they know when starts and ends each track of music in the timeline. In video games they don’t know it and so, they have to compose in other ways, trying to match tracks with image sequences.

 

The structure of tracks in adaptive music consist of loops that can be played endless until stop or change depending on the sequence of the game. Depending on the time taken by the player doing an action, loops can be played more or less times.

 

In order to create variations inside a musical loop, composers create different sound layers. These layers can be played or muted, creating musical variations and adding different emotions, avoiding bored replays with the same music

 

Video Game Programmers and Sound Designers use different middleware software to do music in this way using loops and layers for different sequences. Some known software for this are FMOD®  or  Wwise®

 

These music library packs we introduce are designed and classified by themes and have different loops and layers for many situations inside. You can use only one or many packs for your production, as you need them.

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